welcome to Away Miguel.
You arrive at some moment where the doc and examples are not reflecting at all
the latest trunk code. As we are in the process of releasing a new version.
On the animation side, lots of things have changed and we will publish more
info on this soon.
Here's a snippet that uses the latest trunk that should help you get your anim
running...
once the md2 is loaded (reffer to doc or search this group for loading
procedures)
private function md2IsLoaded(e:Loader3DEvent) : void
{
var mesh:Mesh = _loader.handle as Mesh;
view.scene.addChild(mesh);
var animdata:AnimationLibrary = mesh.animationLibrary;
var myAnim:VertexAnimator = animdata.getAnimation("walk").animator as
VertexAnimator;
myAnim.delay = 0;
myAnim.loop = true;
myAnim.fps = 5;
myAnim.interpolate = true;
myAnim.play();
}
Note: Transition class is missing in this update but will be reintroduced very
soon.
Fabrice
On Apr 22, 2010, at 2:23 PM, RooTShell wrote:
> Hi guys...
>
> I'm very new to away3d... I come from a pv3d background so I guess it
> won't take too much till I feel comfortable with the library...
>
> I'm loading a md2 model into away3d.... the model has some animations
> as well... all the examples I see in the blogs say to use the play
> method of the Mesh class... but what I realized is that the Mesh class
> in the fp10 version of away3d doesn't have a play method... am I
> missing something here? how can I play and control the animations of
> the md2 model?
>
> Some help would be greatly appreciated.
>
> Thanks in advance
>
> Miguel Kennedy
>
>
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