Thank you sooooo much Fabrice! I will try your code very soon... You've been a great help! ;)
Miguel Kennedy On Thu, Apr 22, 2010 at 1:50 PM, Fabrice3D <[email protected]> wrote: > welcome to Away Miguel. > > You arrive at some moment where the doc and examples are not reflecting at > all the latest trunk code. As we are in the process of releasing a new > version. > On the animation side, lots of things have changed and we will publish more > info on this soon. > > Here's a snippet that uses the latest trunk that should help you get your > anim running... > > once the md2 is loaded (reffer to doc or search this group for loading > procedures) > > private function md2IsLoaded(e:Loader3DEvent) : void > { > var mesh:Mesh = _loader.handle as Mesh; > view.scene.addChild(mesh); > var animdata:AnimationLibrary = mesh.animationLibrary; > var myAnim:VertexAnimator = animdata.getAnimation("walk").animator > as VertexAnimator; > myAnim.delay = 0; > myAnim.loop = true; > myAnim.fps = 5; > myAnim.interpolate = true; > myAnim.play(); > } > > > Note: Transition class is missing in this update but will be reintroduced > very soon. > > Fabrice > > > > > > On Apr 22, 2010, at 2:23 PM, RooTShell wrote: > > > Hi guys... > > > > I'm very new to away3d... I come from a pv3d background so I guess it > > won't take too much till I feel comfortable with the library... > > > > I'm loading a md2 model into away3d.... the model has some animations > > as well... all the examples I see in the blogs say to use the play > > method of the Mesh class... but what I realized is that the Mesh class > > in the fp10 version of away3d doesn't have a play method... am I > > missing something here? how can I play and control the animations of > > the md2 model? > > > > Some help would be greatly appreciated. > > > > Thanks in advance > > > > Miguel Kennedy > > > > > > -- > > Subscription settings: > http://groups.google.com/group/away3d-dev/subscribe?hl=en > >
