It is trig math stuff . There must be dependency of angle transformations and coords translations between the adjacent planes . There are formulas for this kind of kinematics . This mechanism has the same concept as bones skeleton transformations, but a little simpler . If you can find a book by *Keith Peters "ActionsScript animation"* , there he explains how to code such a stuff in 2d but to port it to 3D is straighforward.
On Thu, Apr 22, 2010 at 4:06 PM, Colir <[email protected]> wrote: > ok > but what is the main concept , specially in away3d : have 2 plan with > each one have a part of the > bitmap, old directly a plan ? > > thanks > > > On 22 avr, 14:11, Michael Iv <[email protected]> wrote: > > as3mod doesn't give you built in avility to fold objects this way but > only > > wrapping fold like paper bending . You can do this using forward > kinematics > > techniques . Search for this kind of stuff in google. > > > > > > > > On Thu, Apr 22, 2010 at 3:07 PM, Colir <[email protected]> wrote: > > > Hi, > > > I asking me what is the better approach to fold a bitmap like in this > > > website : > > >http://www.bloodstream.com.br/ > > > > > in my case i want to fold and unfold a bitmap in two piece (like some > > > alarm clock) > > > > > Do you think is better to use 2 plan with each one have a part of the > > > bitmap, > > > or i can fold directly a plan ? how ? must use AS3Dmod ? > > > > > Thanks for you help > > > > > -- > > > Subscription settings: > > >http://groups.google.com/group/away3d-dev/subscribe?hl=en > > > > -- > > Michael Ivanov ,Programmer > > Neurotech Solutions Ltd. > > Flex|Air |3D|Unity|www.neurotechresearch.com > > Tel:054-4962254 > > [email protected] > > [email protected] > -- Michael Ivanov ,Programmer Neurotech Solutions Ltd. Flex|Air |3D|Unity| www.neurotechresearch.com Tel:054-4962254 [email protected] [email protected]
