Thank you very much ! i will look at this more closer. Thanks again. Anyway, do you think that it's possible to fold a plan according to is geometry (segment) without as3dmod ?
thanks On 22 avr, 23:27, Justin Lawerance Mills <[email protected]> wrote: > (ps the graphics in the test link were from someone i helped on > actionscript.org so not mine) 'Door' concept are great for setting up > a scene of planes, as you may have seen in one of my other posts. > > On 22 Apr 2010, at 22:22, Justin Lawerance Mills wrote: > > > Ok this is haXe but concepts are similar... > > > You can cut the bitmap up by modifying this > > /** > > * used for copying a movie to a bitmapdata object > > */ > > public function copyToBitmapWithTransparency( mc: > > MovieClip ): BitmapData > > { > > > mc.cacheAsBitmap = true; > > > var wide: Int = Std.int( mc.width ); > > var hi: Int = Std.int( mc.height ); > > var point: Point = new Point( 0, 0); > > var rect: Rectangle = new Rectangle( 0 , 0, > > wide, hi); > > var abitmap: BitmapData = new BitmapData( wide, > > hi, true, 0x00000 ); > > abitmap.draw( mc ); > > abitmap.copyPixels( abitmap, rect, point, abitmap, point, > > false ); > > > return abitmap; > > > } > > > I have a Door class ( it still needs work ), it allows you to easily > > work with planes, you can use it for creating structures, although > > probably adds overhead and almost overkill for a class and is far > > from complete, I have an as3 papervision version somewhere that was > > more finished, ( see testhttp://www.justinfront.net/demos/treepopup.swf > > ) the link should give you an idea on its use. Anyway here is my > > current haXe one but I need to do more work on it probably could be > > implemented better. > > > package zpartan.generic.views.away; > > > /* > > * Copyright (c) 2010, Justinfront Ltd, ( JLM at Justinfront dot net ) > > * All rights reserved. > > * > > * Redistribution and use in source and binary forms, with or without > > * modification, are permitted provided that the following conditions > > are met: > > * * Redistributions of source code must retain the above copyright > > * notice, this list of conditions and the following disclaimer. > > * * Redistributions in binary form must reproduce the above copyright > > * notice, this list of conditions and the following disclaimer in the > > * documentation and/or other materials provided with the distribution. > > * * Neither the name of the Justinfront Ltd nor the > > * names of its contributors may be used to endorse or promote products > > * derived from this software without specific prior written > > permission. > > * > > * THIS SOFTWARE IS PROVIDED BY Justinfront Ltd 'AS IS'' AND ANY > > * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE > > IMPLIED > > * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE > > ARE > > * DISCLAIMED. IN NO EVENT SHALL Justinfront Ltd BE LIABLE FOR ANY > > * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL > > DAMAGES > > * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR > > SERVICES; > > * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER > > CAUSED AND > > * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, > > OR TORT > > * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE > > USE OF THIS > > * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. > > */ > > import away3dlite.core.base.Mesh; > > import away3dlite.containers.ObjectContainer3D; > > > import flash.display.DisplayObject; > > import flash.geom.Rectangle; > > > enum Open > > { > > left; > > right; > > top; > > bottom; > > } > > > enum Orientation > > { > > X; > > Y; > > } > > > class Door extends ObjectContainer3D > > { > > > public var rotate( _get_rotate, _set_rotate ): Float; > > > private function _get_rotate():Float > > { > > switch( _orientationRotation ) > > { > > case X: > > return _get_rotation_X(); > > case Y: > > return _get_rotation_Y(); > > } > > } > > > private function _set_rotate( val: Float ):Float > > { > > > switch( _orientationRotation ) > > { > > case X: > > return _set_rotation_X( val ); > > case Y: > > return _set_rotation_Y( val ); > > } > > } > > > private function _get_rotation_X():Float > > { > > return _holder.rotationX; > > } > > > private function _set_rotation_X( val: Float ):Float > > { > > > _holder.rotationX = val; > > return val; > > > } > > > private function _get_rotation_Y():Float > > { > > return _holder.rotationY; > > } > > > private function _set_rotation_Y( val: Float ):Float > > { > > > _holder.rotationY = val; > > return val; > > > } > > > public function addNob( doorNob: Mesh ) > > { > > > _doorNob.addChild( doorNob ); > > > } > > > public function addLeg( doorleg: Mesh ) > > { > > > _doorLeg.addChild( doorleg ); > > > } > > > private var _holder: ObjectContainer3D; > > public var _hi: Float; > > public var _wide: Float; > > > private var _orientationRotation: Orientation; > > public var _doorNob: ObjectContainer3D; > > private var _doorLeg: ObjectContainer3D; > > > /** > > * @Constructor > > */ > > public function new( rectangle_: Rectangle, opening_: Open ) > > { > > > super(); > > _hi = rectangle_.height; > > _wide = rectangle_.width; > > _doorNob = new ObjectContainer3D(); > > _doorLeg = new ObjectContainer3D(); > > > switch( opening_ ) > > { > > case left: > > _orientationRotation = Orientation.Y; > > _doorNob.x += _wide/2; > > _doorLeg.x += _wide; > > > case right: > > _orientationRotation = Orientation.Y; > > _doorNob.x -= _wide/2; > > _doorLeg.x -= _wide; > > > case top: > > _orientationRotation = Orientation.X; > > _doorNob.y -= _hi/2; > > _doorLeg.y -= _hi; > > > case bottom: > > _orientationRotation = Orientation.X; > > _doorNob.y += _hi/2; > > _doorLeg.y += _hi; > > > } > > > _holder = new ObjectContainer3D(); > > _holder.addChild( _doorNob ); > > _holder.addChild( _doorLeg ); > > > addChild( _holder ); > > > } > > > } > > > On 22 Apr 2010, at 13:07, Colir wrote: > > >> Hi, > >> I asking me what is the better approach to fold a bitmap like in this > >> website : > >>http://www.bloodstream.com.br/ > > >> in my case i want to fold and unfold a bitmap in two piece (like > >> some > >> alarm clock) > > >> Do you think is better to use 2 plan with each one have a part of the > >> bitmap, > >> or i can fold directly a plan ? how ? must use AS3Dmod ? > > >> Thanks for you help > > >> -- > >> Subscription > >> settings:http://groups.google.com/group/away3d-dev/subscribe?hl=en
