I'm trying to get the scene absolute matrix of a bone in away3d lite.
I see that in Object3D, there is a getter to get exactly that, except
for my bone (being animated), it's just a default identity.  I checked
scene matrix, view matrix, and they're all identity.
transform.matrix3d.position shows the proper position in local
coordinates.  How do I get scene global matrix for a bone?


-- 
Subscription settings: http://groups.google.com/group/away3d-dev/subscribe?hl=en

Reply via email to