I'm trying to get the scene absolute matrix of a bone in away3d lite. I see that in Object3D, there is a getter to get exactly that, except for my bone (being animated), it's just a default identity. I checked scene matrix, view matrix, and they're all identity. transform.matrix3d.position shows the proper position in local coordinates. How do I get scene global matrix for a bone?
-- Subscription settings: http://groups.google.com/group/away3d-dev/subscribe?hl=en
