Hi, I have a strange bug occuring in my not yet finished game. For some reason the particles I intend to use as flashes in a crowd of people get added twice. It gets added on the location I want (on top of the crowd), and on almost the same position only the negative position of that. Also it looks like the 2nd added particles are not rendered using the camera I specified in the scene, which made me think they are added somewhere else. (The video will explain it better I think).
I''m using a custom very simple particle emitter, and a custom particle class which extends the default particle class in away3d lite. Latest SVN (from branches/lite/libs). The custom particle class is just an extension on the default particle with a lifetime var, which becomes zero when the particle is supposed to 'die'. The particle emitter just checks that and removes it from the scene. Below is a part of the code and a video which demonstrates the bug. video: http://www.youtube.com/watch?v=7_cI0aef_oU >>>>> CODE //particles private var particles:Particles; private var particleMaterial:ParticleMaterial; private var bitmap:Bitmap; //sprite size, max sprites at one update, random position modifier private var max:int = 7; private var size:uint = 3; private var random:uint = 10; //list with sprites private var particlesList:Array; //on off switch private var emitting:Boolean; if(emitting) { for (var j:int = 0; j < max; j++) { var _particle:TimedParticle = new TimedParticle ( pos.x + (Math.random() * random - random/2), pos.y + (Math.random() * random - random/2), pos.z + (Math.random() * random - random/2), particleMaterial.clone(), true, physics ) particles.layer = layer; //change this to constructor. particles.addParticle(_particle as Particle); particlesList.push(_particle); } } //update all particles, destroy old ones for (var i:int = 0; i < particlesList.length; i++) { particlesList[i].update(); if ((particlesList[i] as TimedParticle).lifetimeCounter < 0) { particles.removeParticle(particlesList[i] as Particle); particlesList.splice(i, 1); } } >>>>> END -- Subscription settings: http://groups.google.com/group/away3d-dev/subscribe?hl=en
