I tried using a BitmapMaterial instead and it renders correctly, so I
guess i'll have to do without surface activity for the time being

On Apr 21, 9:58 pm, Rich Elmes <[email protected]> wrote:
> yup
>
>         sun =  new Sphere({radius:13000,segmentsW:20,segmentsH:10});
>         sun.material=new MovieMaterial(currantBun);
>
> (currantBun contains the loaded suntexture.swf)
>
> i'm using 3.4.0 from the website
>
> On Apr 21, 9:07 pm, savagelook <[email protected]> wrote:
>
>
>
> > You are using a Sphere right and not a GeodesicSphere?
>
> > On Apr 21, 3:08 pm, Rich Elmes <[email protected]> wrote:
>
> > > I am having trouble with MovieMaterial on a Sphere
>
> > > the MovieClip is a dynamically loaded .swf of a sun surface texture
> > > (.swf dimensions are 512x512) which is simply a cross fading image in
> > > order to get some surface activity
>
> > > here is an example of the texture as it is in the suntexture.swf 
> > > :http://i.imgur.com/mg4qD.png
>
> > > however the texture ends up rendering like this 
> > > :http://i.imgur.com/wGDoY.png
>
> > > am I missing something obvious?
>
> > > thanks in advance :)
>
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