AnimatedBitmapMaterial is working fine :)
On Apr 22, 5:16 pm, Rich Elmes <[email protected]> wrote: > I tried using a BitmapMaterial instead and it renders correctly, so I > guess i'll have to do without surface activity for the time being > > On Apr 21, 9:58 pm, Rich Elmes <[email protected]> wrote: > > > > > yup > > > sun = new Sphere({radius:13000,segmentsW:20,segmentsH:10}); > > sun.material=new MovieMaterial(currantBun); > > > (currantBun contains the loaded suntexture.swf) > > > i'm using 3.4.0 from the website > > > On Apr 21, 9:07 pm, savagelook <[email protected]> wrote: > > > > You are using a Sphere right and not a GeodesicSphere? > > > > On Apr 21, 3:08 pm, Rich Elmes <[email protected]> wrote: > > > > > I am having trouble with MovieMaterial on a Sphere > > > > > the MovieClip is a dynamically loaded .swf of a sun surface texture > > > > (.swf dimensions are 512x512) which is simply a cross fading image in > > > > order to get some surface activity > > > > > here is an example of the texture as it is in the suntexture.swf > > > > :http://i.imgur.com/mg4qD.png > > > > > however the texture ends up rendering like this > > > > :http://i.imgur.com/wGDoY.png > > > > > am I missing something obvious? > > > > > thanks in advance :) > > > > > -- > > > > Subscription > > > > settings:http://groups.google.com/group/away3d-dev/subscribe?hl=en
