> (if not, me mentioning this here kinda forces him to) lol
On Apr 22, 2010, at 9:14 PM, David Lenaerts wrote: > Hey all, > > For those interested in a more in-depth look at the new BSP/PVS generation, > here's my write-up: > http://www.derschmale.com/2010/04/22/bsppvs-released-in-away-3-5-0/ > I'm sure Fabrice will be doing a write-up showing the practical Prefab3D side > of things at some point too (if not, me mentioning this here kinda forces him > to) ;-) > > Cheers! > David > > On Thu, Apr 22, 2010 at 6:49 PM, Rob Bateman <[email protected]> wrote: > http://away3d.com/away3d-3-5-0-2-5-0-released > > The release is out! > > While the latest scramble for bug fielding and fixing ensues, here is a > definitive list of the changes you can expect in this version, aside from the > BSP additions mentioned in the blog post: > > > HoverCamera3D properties have been renamed to camelCase names, with > target<property> having its place taken with just <property>. for situations > where you want to update the target properties without stepping, you can use > the hover() method with an argument: hover(true). this is in-line with what > currently exists for away3d lite. > > Cube has been re-written to support a map6 mode similar to the map6 mode used > in skybox6 (essentially just a inside-out version). selecting mapping is now > done using a mappingType property that uses the statically typed constants in > a new CubeMappingType class. A segmentsD property has also been added > > WireCircle has been renamed WireRegularPolygon > > ILens has been removed - we now rely purely on AbstractLens. > > Billboard has been renamed Sprite3D and moved to the sprites package. It is > added to an objectcontainer using a new addSprite() method. This will > eventually replace the older Sprite2D as a faster and more adaptable class, > but that will have to wait for a further revision... > > Lights no longer extend Object3D to save on processing and are now added to a > scene using a new addLight() method. This is part optimisation and part > simplification of the light interface - without extending Object3D the > properties of a light object become a great deal more self-explanatory > > the Path class has been moved to away3d.core.geom, along with CurveSegment > that has been renamed PathCommand and been merged with DrawCommand to provide > an easier transition between path functionality and drawing functionality. > this includes a new method drawPath() on the Segment class that takes the > data in a path and draws its geometry. > > the animators package has had a lot of work - Animator is now a base type for > all animations, with BonesAnimator VertexAnimator and PathAnimator all > extending from it. mesh animations now use a VertexAnimator object, the Mesh > and Geometry classes have had their play(), stop() etc methods removed and > they now all exist in the Animator class. things like md2 animations are > stored inside a VertexAnimator class, which again helps optimisation. There > are a few loose ends to tie up here with some of the old functionality > offered by the AnimationSequence classes, but these are curently being > re-written. The idea is that an Animator is a container for animation data, > and is applied to vertex information a bit like a modifier would be. This > opens the door for a much more flexible animation system in future - mixing > bones, vertex and path animations together, creating merge animators that can > crossfade between animation loops and so on. > > There are no more interfaces for materials. everything now inherits from a > single abstract material class called Material, with another abstract > material class further down the class hierarchy created for layering > materials called LayerMaterial. All materials can be applied to all meshes > (no distinction now between segment materials or face materials). This > simplified a bunch of code, and is a lot easier to understand. > > a small number of extrusion classes have been renamed: PathExtrude to > PathExtrusion, TextExtrude to TextExtrusion and LathExtrude to > LatheExtrusion. These have had setters produced for their properties so that > the init object is now optional, and geometry can be updated on the fly. the > remainder of the extrusion objects should follow suit very soon > > a new package for modifiers has been created, currently with two classes: > HeighMapModifier (which has been renamed from NormalUVModifier) and > PathAlignModifier (which has been renamed from AlignToPath). These use a > standard setup with property setters and a common execute() method to update > their settings to the geometry. > > > lastly, there have been a smatterig of simple name changes: > > the away3d.geom package has been renamed away3d.tools > width has been renamed thickness in all wire materials > kerning has been renamed letterSpacing in TextField3D > the specular property in dot3 materials is now a color rather than a number. > > > What this list doesn't include is the amount of internal updates and fixes > that will hopfully have no affect on you at all. Although as we always say, > bugs have a habit of slipping through the net so please report any issues you > are having with code refusing to work, even taking into account all that is > mentioned above > > > Enjoy the new release! > > > The Away3D Team > > > > -- > Rob Bateman > Flash Development & Consultancy > > [email protected] > www.infiniteturtles.co.uk > www.away3d.com > > > > -- > http://www.derschmale.com -- Subscription settings: http://groups.google.com/group/away3d-dev/subscribe?hl=en
