Great work. Vic
On Apr 23, 2:37 am, Colir <[email protected]> wrote: > just AWESOME ! > > On 22 avr, 23:28, Fabrice3D <[email protected]> wrote: > > > > (if not, me mentioning this here kinda forces him to) > > > lol > > > On Apr 22, 2010, at 9:14 PM, David Lenaerts wrote: > > > > Hey all, > > > > For those interested in a more in-depth look at the new BSP/PVS > > > generation, here's my > > > write-up:http://www.derschmale.com/2010/04/22/bsppvs-released-in-away-3-5-0/ > > > I'm sure Fabrice will be doing a write-up showing the practical Prefab3D > > > side of things at some point too (if not, me mentioning this here kinda > > > forces him to) ;-) > > > > Cheers! > > > David > > > > On Thu, Apr 22, 2010 at 6:49 PM, Rob Bateman <[email protected]> > > > wrote: > > >http://away3d.com/away3d-3-5-0-2-5-0-released > > > > The release is out! > > > > While the latest scramble for bug fielding and fixing ensues, here is a > > > definitive list of the changes you can expect in this version, aside from > > > the BSP additions mentioned in the blog post: > > > > HoverCamera3D properties have been renamed to camelCase names, with > > > target<property> having its place taken with just <property>. for > > > situations where you want to update the target properties without > > > stepping, you can use the hover() method with an argument: hover(true). > > > this is in-line with what currently exists for away3d lite. > > > > Cube has been re-written to support a map6 mode similar to the map6 mode > > > used in skybox6 (essentially just a inside-out version). selecting > > > mapping is now done using a mappingType property that uses the statically > > > typed constants in a new CubeMappingType class. A segmentsD property has > > > also been added > > > > WireCircle has been renamed WireRegularPolygon > > > > ILens has been removed - we now rely purely on AbstractLens. > > > > Billboard has been renamed Sprite3D and moved to the sprites package. It > > > is added to an objectcontainer using a new addSprite() method. This will > > > eventually replace the older Sprite2D as a faster and more adaptable > > > class, but that will have to wait for a further revision... > > > > Lights no longer extend Object3D to save on processing and are now added > > > to a scene using a new addLight() method. This is part optimisation and > > > part simplification of the light interface - without extending Object3D > > > the properties of a light object become a great deal more self-explanatory > > > > the Path class has been moved to away3d.core.geom, along with > > > CurveSegment that has been renamed PathCommand and been merged with > > > DrawCommand to provide an easier transition between path functionality > > > and drawing functionality. this includes a new method drawPath() on the > > > Segment class that takes the data in a path and draws its geometry. > > > > the animators package has had a lot of work - Animator is now a base type > > > for all animations, with BonesAnimator VertexAnimator and PathAnimator > > > all extending from it. mesh animations now use a VertexAnimator object, > > > the Mesh and Geometry classes have had their play(), stop() etc methods > > > removed and they now all exist in the Animator class. things like md2 > > > animations are stored inside a VertexAnimator class, which again helps > > > optimisation. There are a few loose ends to tie up here with some of the > > > old functionality offered by the AnimationSequence classes, but these are > > > curently being re-written. The idea is that an Animator is a container > > > for animation data, and is applied to vertex information a bit like a > > > modifier would be. This opens the door for a much more flexible animation > > > system in future - mixing bones, vertex and path animations together, > > > creating merge animators that can crossfade between animation loops and > > > so on. > > > > There are no more interfaces for materials. everything now inherits from > > > a single abstract material class called Material, with another abstract > > > material class further down the class hierarchy created for layering > > > materials called LayerMaterial. All materials can be applied to all > > > meshes (no distinction now between segment materials or face materials). > > > This simplified a bunch of code, and is a lot easier to understand. > > > > a small number of extrusion classes have been renamed: PathExtrude to > > > PathExtrusion, TextExtrude to TextExtrusion and LathExtrude to > > > LatheExtrusion. These have had setters produced for their properties so > > > that the init object is now optional, and geometry can be updated on the > > > fly. the remainder of the extrusion objects should follow suit very soon > > > > a new package for modifiers has been created, currently with two classes: > > > HeighMapModifier (which has been renamed from NormalUVModifier) and > > > PathAlignModifier (which has been renamed from AlignToPath). These use a > > > standard setup with property setters and a common execute() method to > > > update their settings to the geometry. > > > > lastly, there have been a smatterig of simple name changes: > > > > the away3d.geom package has been renamed away3d.tools > > > width has been renamed thickness in all wire materials > > > kerning has been renamed letterSpacing in TextField3D > > > the specular property in dot3 materials is now a color rather than a > > > number. > > > > What this list doesn't include is the amount of internal updates and > > > fixes that will hopfully have no affect on you at all. Although as we > > > always say, bugs have a habit of slipping through the net so please > > > report any issues you are having with code refusing to work, even taking > > > into account all that is mentioned above > > > > Enjoy the new release! > > > > The Away3D Team > > > > -- > > > Rob Bateman > > > Flash Development & Consultancy > > > > [email protected] > > >www.infiniteturtles.co.uk > > >www.away3d.com > > > > -- > > >http://www.derschmale.com > > > -- > > Subscription > > settings:http://groups.google.com/group/away3d-dev/subscribe?hl=en
