thanks for your help, fabrice!

On 23 Apr., 21:46, Fabrice3D <[email protected]> wrote:
> By saving your materials before asign them, you can change their properties 
> by accessing them directly.

you mean like this:
var material1 = new WireColorMaterial();
mesh.material = material1;
material1 = new WireColorMaterial();

this should change all materials of objects which have material1
assigned automatically?


>
> In the 'tools' package, there a few classes using recursive code to access 
> the children if you want to parse a bit deeper that you might want to look at.
>

where can i find the tools package?


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