Never mind figured it out ended up passing the view into the new class
and then where the materials are built I add the Filters there!!!!!!!

On May 2, 4:03 pm, seacloud9 <[email protected]> wrote:
> I have been working with the following I have my models brought them
> in from Prefab.
> I have been looking 
> athttp://www.wemakedotcoms.com/_exp/hype/900Cubes/main.html
> and applied some filters the same way he did with the hype framework.
> That proved to be a costly error because I spent upwards of 8 hours
> tracking down why I couldn't click on my fish in my fish tank.  The
> reason was because I had applied the filter to a layer that was higher
> than everything else and as a result it would capture all my clicks :
> (  So the I started looking at applying the filters to only the fish
> and some other objects but I can't ever see the filter I won't break
> but it never renders.
>
> Then I was looking 
> athttp://away3d.googlecode.com/svn/branches/lite/bin/ExLayer.swf
> and that works well their I am perplexed though because I can't seem
> to get a filter:(
>
> ///////////////////////////////
> var fish:Object3D=twFishOne;
> // twFishOne is a class of TwFish1 extends ObjectContainer3D this was
> put together with PreFab
> //
>
> var layer:Sprite = new Sprite();
>
> view.scene.addChild(fish);
> fish.layer = layer;
> view.addChild(fish.layer);
> fish.layer.filters = [new GlowFilter(0xFFFFFF, 1, 40, 40, 80, 1)];
> fish.layer.filters =[new BlurFilter(2,20,1)];
> twFishOne.name = "fish" + i;
>
> ///////////////////////////////////////////////////////////////////////////////
>
> In short this is what I am trying to make it look like only clickable:
> You can zoom around with the scroll wheel.
>
> http://i-create.org/actionscript/sweetTides/TweetTank1.htmlhttp://i-create.org/actionscript/sweetTides/TweetTank2.html-
>  without
> filters
>
> In the end I would like the experiment to be something kind of like
> this that I worked on with webGL but you won't be able to see unless
> you have a firefox nightly build. It is a 3D mashup of twitter
> results.  I want the flash version analyze the sound and have the fish
> swim and glow to the music.  I am really stuck on this layer thing
> filter issue right now.
>
> Another question can I make a filter that is attached to the whole
> view port or stage non-interactive ?
>
> http://i-create.org/2010/04/26/webgl-tweettank-built-with-c3dl-part-2/
>
> Anyway If I can get this to work I will be more than happy to repost
> the code so others can learn from it as well.  Thanks for the advice.

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