My bad guys, I forgot the range on alpha was [0, 1] and not [0, 100].
All working now.

-rb

On May 3, 11:54 am, Bobby Boyd <[email protected]> wrote:
> I saw a few other posts on similar issues with Sprite2D on the list, but they 
> were dated from like 2008 so..  
>
> I'm using an svn snapshot from r2390
>
> Basically I just want to be able to set alpha transparency and hopefully add 
> a glow filter to a MovieClipSprite.  Code looks something like:
>
> var np:MovieClipSprite = new MovieClipSprite(new Nameplate(), {alpha: 66, 
> ownCanvas: true});
> np.ownCanvas = true;
> np.alpha = 66;
> np.movieclip.alpha = 66;
>
> away.view.scene.addChild(np);
>
> Which displays the (billboard) MovieClipSprite, but at full (opaque) alpha.  
> Any tips?
>
> Thanks in advance,
>
> Robert

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