My bad guys, I forgot the range on alpha was [0, 1] and not [0, 100]. All working now.
-rb On May 3, 11:54 am, Bobby Boyd <[email protected]> wrote: > I saw a few other posts on similar issues with Sprite2D on the list, but they > were dated from like 2008 so.. > > I'm using an svn snapshot from r2390 > > Basically I just want to be able to set alpha transparency and hopefully add > a glow filter to a MovieClipSprite. Code looks something like: > > var np:MovieClipSprite = new MovieClipSprite(new Nameplate(), {alpha: 66, > ownCanvas: true}); > np.ownCanvas = true; > np.alpha = 66; > np.movieclip.alpha = 66; > > away.view.scene.addChild(np); > > Which displays the (billboard) MovieClipSprite, but at full (opaque) alpha. > Any tips? > > Thanks in advance, > > Robert
