Greetings. I am trying to render a scene into a UIComponent and I am using a sphere for a skybox. To do this I am setting the view clipping property to the desired region of the screen. This works great, problem is my sphere is being rendered just outside of the clipping region, it looks like these are the needed polys to fill in the inner clipping region. How can I make it so nothing outside the region is seen? I have seen Masks mentioned for Away3D but I can't seem to find anything for Lite.
Thanks. -=ben
