This group is awesome. Fabrice responded to my email - this was his advice:
you can do all this in Prefab as well... object properties --> scalex -1 --> apply scale in case reverted normals --> menu geometry --> invert faces... Fabrice Thanks Fabrice! On May 4, 9:10 am, joebass <[email protected]> wrote: > Fabrice, I'm sorry if you got a direct email from me about this issue, > I meant to reply to this thread but, I think it sent an email > instead.http://groups.google.com/group/away3d-dev/browse_thread/thread/88e094... > > I'm using the objExport Maya 2010 plugin and am getting reversed X > geometry when loading into preFab. I tried flipping the model over > before exporting from Maya but, that didn't help. Is there another > workaround I could try? Thanks
