This group is awesome.  Fabrice responded to my email - this was his
advice:

you can do all this in Prefab as well...
object properties --> scalex -1 --> apply scale

in case reverted normals --> menu geometry --> invert faces...

Fabrice

Thanks Fabrice!

On May 4, 9:10 am, joebass <[email protected]> wrote:
> Fabrice, I'm sorry if you got a direct email from me about this issue,
> I meant to reply to this thread but, I think it sent an email
> instead.http://groups.google.com/group/away3d-dev/browse_thread/thread/88e094...
>
> I'm using the objExport Maya 2010 plugin and am getting reversed X
> geometry when loading into preFab.  I tried flipping the model over
> before exporting from Maya but, that didn't help.  Is there another
> workaround I could try?  Thanks

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