If the bsp compilation works, but the camera is stuck, it's not really a BSP
generation issue. It just means that your camera is in "solid" space,
consider it "the great big void". BSP collision detection works in such a
way that "outside the tree" = "stuck inside a wall". There's two
possibilities that could cause this:

   - Camera position is off (outside the tree): solve it easily by replacing
   the collision detection code by normal camera movement code and tracing out
   a position that looks okay, then assign that to your camera in the beginning
   with the collision detection enabled again.
   - The bounding box is too large. The bounding box is passed to the
   BSPCollider class, so just pass smaller values.

Hope that helps!
David

On Sat, May 8, 2010 at 2:06 PM, John Brookes <[email protected]> wrote:

> I can get a single mesh to work fine in prefab and export a bsp, but how do
> you do more than one mesh?
> Say just a (dae from maya) cube within a cube.
> Tried the above and get no errors in prefab and the swf loads fine, but the
> camera is stuck/doesn't move.
>
> Dont understand how you can add other models to the bsp scene.
>



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