If the bsp compilation works, but the camera is stuck, it's not really a BSP generation issue. It just means that your camera is in "solid" space, consider it "the great big void". BSP collision detection works in such a way that "outside the tree" = "stuck inside a wall". There's two possibilities that could cause this:
- Camera position is off (outside the tree): solve it easily by replacing the collision detection code by normal camera movement code and tracing out a position that looks okay, then assign that to your camera in the beginning with the collision detection enabled again. - The bounding box is too large. The bounding box is passed to the BSPCollider class, so just pass smaller values. Hope that helps! David On Sat, May 8, 2010 at 2:06 PM, John Brookes <[email protected]> wrote: > I can get a single mesh to work fine in prefab and export a bsp, but how do > you do more than one mesh? > Say just a (dae from maya) cube within a cube. > Tried the above and get no errors in prefab and the swf loads fine, but the > camera is stuck/doesn't move. > > Dont understand how you can add other models to the bsp scene. > -- http://www.derschmale.com
