Oh sweet jebus, Im retarded. erm it was the image path was wrong, so I was seeing white on white. everything works fine, sorry.
On 8 May 2010 13:13, David Lenaerts <[email protected]> wrote: > If the bsp compilation works, but the camera is stuck, it's not really a > BSP generation issue. It just means that your camera is in "solid" space, > consider it "the great big void". BSP collision detection works in such a > way that "outside the tree" = "stuck inside a wall". There's two > possibilities that could cause this: > > - Camera position is off (outside the tree): solve it easily by > replacing the collision detection code by normal camera movement code and > tracing out a position that looks okay, then assign that to your camera in > the beginning with the collision detection enabled again. > - The bounding box is too large. The bounding box is passed to the > BSPCollider class, so just pass smaller values. > > Hope that helps! > David > > On Sat, May 8, 2010 at 2:06 PM, John Brookes <[email protected]>wrote: > >> I can get a single mesh to work fine in prefab and export a bsp, but how >> do you do more than one mesh? >> Say just a (dae from maya) cube within a cube. >> Tried the above and get no errors in prefab and the swf loads fine, but >> the camera is stuck/doesn't move. >> >> Dont understand how you can add other models to the bsp scene. >> > > > > -- > http://www.derschmale.com >
