Oh sweet jebus, Im retarded.

erm it was the image path was wrong, so I was seeing white on white.
everything works fine, sorry.


On 8 May 2010 13:13, David Lenaerts <[email protected]> wrote:

> If the bsp compilation works, but the camera is stuck, it's not really a
> BSP generation issue. It just means that your camera is in "solid" space,
> consider it "the great big void". BSP collision detection works in such a
> way that "outside the tree" = "stuck inside a wall". There's two
> possibilities that could cause this:
>
>    - Camera position is off (outside the tree): solve it easily by
>    replacing the collision detection code by normal camera movement code and
>    tracing out a position that looks okay, then assign that to your camera in
>    the beginning with the collision detection enabled again.
>    - The bounding box is too large. The bounding box is passed to the
>    BSPCollider class, so just pass smaller values.
>
> Hope that helps!
> David
>
> On Sat, May 8, 2010 at 2:06 PM, John Brookes <[email protected]>wrote:
>
>> I can get a single mesh to work fine in prefab and export a bsp, but how
>> do you do more than one mesh?
>> Say just a (dae from maya) cube within a cube.
>> Tried the above and get no errors in prefab and the swf loads fine, but
>> the camera is stuck/doesn't move.
>>
>> Dont understand how you can add other models to the bsp scene.
>>
>
>
>
> --
> http://www.derschmale.com
>

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