I don't have such example in Away. Once I did such App in PV3d. There I used the layers of the objects to drag. In Away you set sprite layer when you set .ownCanvas=true. From there on it is like in 2d with some adjustment.

Sent from my iPhone

On May 8, 2010, at 9:06 PM, Supernaut79 <[email protected]> wrote:

Im not sure..can anyway give me some code example or tutorial on how
to do this please?

On May 8, 6:16 pm, Michael Iv <[email protected]> wrote:
Do you use object's own canvas for this ?

On Sat, May 8, 2010 at 7:41 PM, Supernaut79 <[email protected]> wrote:
Im trying to drag an away3d textfield3d with the mouse, but only move it along the x and y coords when the mouse is clicked on it. Then when
the mouse is not clicked anymore it gets dropped in the relative 3d
space to the mouse pointer.

I need to have this work pretty similar to the startDrag and stopDrag classes built into as3 if this is possible, so i dont need to drag the
object along the z axis at all.

Cheers :)

--
Michael Ivanov ,Programmer
Neurotech Solutions Ltd.
Flex|Air |3D|Unity|www.neurotechresearch.com
Tel:054-4962254
[email protected]
[email protected]

Reply via email to