I would suggest fixing the issues with the away3d parser so that it imports
your model properly rather than writing xslt to hack around them.

-Ken



On Sun, May 2, 2010 at 7:26 PM, valeriuscrowe <[email protected]>wrote:

> I still don't have a working pipeline from 3ds Max 2010 to Away3D for
> models of animated bipeds.  These issues have been discussed here
> several times, but now I have a hare-brained scheme to deal with it,
> and I'm looking for feedback from the community.
>
> Many modeling and animation platforms will export Collada, and many
> developers here seem to feel that the original Feeling Software
> ColladaMax and ColladaMaya exporters are probably the most robust path
> to get 3D into Away3D.  However most or many of the other dialects of
> Collada, such as the standard Autodesk exporters, seem to be either
> brittle or unusable.
>
> So here's my thought.  As long as all the data is somehow expressed in
> the dialect of Collada that I'm dealing with, couldn't I write an XSLT
> transform to get it into a format that Away3D likes?  Does anyone know
> which Collada exporters simply leave out necessary data, as opposed to
> expressing it in a way that Away3D can't deal with?  For example,
> after looking at the files it looks to me like ColladaMax Nextgen has
> all the data, but it's not expressed in the same way that Feeling
> ColladaMax did.  My hope is that most of the exporters are like that,
> and with a little massaging I can take what they give me and rework it
> to a format that Away3D likes.
>
> Thoughts?  Ideas?  Expert opinions?  Volunteers to help develop it?
>
> Robert
>

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