I still don't have a working pipeline from 3ds Max 2010 to Away3D for
models of animated bipeds.  These issues have been discussed here
several times, but now I have a hare-brained scheme to deal with it,
and I'm looking for feedback from the community.

Many modeling and animation platforms will export Collada, and many
developers here seem to feel that the original Feeling Software
ColladaMax and ColladaMaya exporters are probably the most robust path
to get 3D into Away3D.  However most or many of the other dialects of
Collada, such as the standard Autodesk exporters, seem to be either
brittle or unusable.

So here's my thought.  As long as all the data is somehow expressed in
the dialect of Collada that I'm dealing with, couldn't I write an XSLT
transform to get it into a format that Away3D likes?  Does anyone know
which Collada exporters simply leave out necessary data, as opposed to
expressing it in a way that Away3D can't deal with?  For example,
after looking at the files it looks to me like ColladaMax Nextgen has
all the data, but it's not expressed in the same way that Feeling
ColladaMax did.  My hope is that most of the exporters are like that,
and with a little massaging I can take what they give me and rework it
to a format that Away3D likes.

Thoughts?  Ideas?  Expert opinions?  Volunteers to help develop it?

Robert

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