make sure you access material bitmap and dispose it like (myPlane.material as BitmapMaterial).bitmap.dispose(); then myPlane.material = null on meshes, mesh.geometry = null also sometimes help
Fabrice On May 9, 2010, at 11:56 PM, enguer wrote: > Hi, > I've got a problem with my last project made with away3d. I'm facing a > big memory hole. I've investigated all the destroying method but this > memory hole is always there. > > My project is a 2d's like website with a parallax effect. All is plane > and textures. When i switch the pages, some items disappears and other > comes. The elements seems to be well destroyed but memory used grows > without limit. > > Have you some tips about this ? > > Best regards > > You can see it on http://chantier.band-originale.com, click right and > select away3d stats. When you can see framerate falling and memory > growing...
