make sure you access material bitmap and dispose it
like (myPlane.material as BitmapMaterial).bitmap.dispose();
then myPlane.material = null
on meshes, mesh.geometry = null also sometimes help

Fabrice

On May 9, 2010, at 11:56 PM, enguer wrote:

> Hi,
> I've got a problem with my last project made with away3d. I'm facing a
> big memory hole. I've investigated all the destroying method but this
> memory hole is always there.
> 
> My project is a 2d's like website with a parallax effect. All is plane
> and textures. When i switch the pages, some items disappears and other
> comes. The elements seems to be well destroyed but memory used grows
> without limit.
> 
> Have you some tips about this ?
> 
> Best regards
> 
> You can see it on http://chantier.band-originale.com, click right and
> select away3d stats. When you can see framerate falling and memory
> growing...

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