Ok thanks i will add this.

On 10 mai, 00:41, Fabrice3D <[email protected]> wrote:
> make sure you access material bitmap and dispose it
> like (myPlane.material as BitmapMaterial).bitmap.dispose();
> then myPlane.material = null
> on meshes, mesh.geometry = null also sometimes help
>
> Fabrice
>
> On May 9, 2010, at 11:56 PM, enguer wrote:
>
> > Hi,
> > I've got a problem with my last project made with away3d. I'm facing a
> > big memory hole. I've investigated all the destroying method but this
> > memory hole is always there.
>
> > My project is a 2d's like website with a parallax effect. All is plane
> > and textures. When i switch the pages, some items disappears and other
> > comes. The elements seems to be well destroyed but memory used grows
> > without limit.
>
> > Have you some tips about this ?
>
> > Best regards
>
> > You can see it onhttp://chantier.band-originale.com, click right and
> > select away3d stats. When you can see framerate falling and memory
> > growing...

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