Ok thanks i will add this.
On 10 mai, 00:41, Fabrice3D <[email protected]> wrote: > make sure you access material bitmap and dispose it > like (myPlane.material as BitmapMaterial).bitmap.dispose(); > then myPlane.material = null > on meshes, mesh.geometry = null also sometimes help > > Fabrice > > On May 9, 2010, at 11:56 PM, enguer wrote: > > > Hi, > > I've got a problem with my last project made with away3d. I'm facing a > > big memory hole. I've investigated all the destroying method but this > > memory hole is always there. > > > My project is a 2d's like website with a parallax effect. All is plane > > and textures. When i switch the pages, some items disappears and other > > comes. The elements seems to be well destroyed but memory used grows > > without limit. > > > Have you some tips about this ? > > > Best regards > > > You can see it onhttp://chantier.band-originale.com, click right and > > select away3d stats. When you can see framerate falling and memory > > growing...
