Kinda cheated this method away and made a texture on a new cube to resolve this issue for now. Would still like to know whats up with these weird cullings.
On May 10, 4:05 pm, Reinorvak <[email protected]> wrote: > Greetings everyone, > > I've been playing with some of the wireframe models, such as WireCube, > WireSphere, etc. And I've run into an interesting problem where the > WireCube doesn't actually act like a Cube when it comes to culling. > What happens is the WireCube culls entirely when passing a certain > threshold. Now I can have a cube, same size and placement as the > WireCube, and it works out just fine. These cubes are inverted, so 4 > faces should be visible at the same time. > > I've also tried using the GridPlanes to remake a cube outline and that > showed up with some weird culling as well. Certain sections of the > planes would start culling out at different points. > > What I'm trying to achieve is to have an outline of a cube, both > inside and outside, so that we can find the corners with an all white > background and an all white cube. > > I'm curious if anyone has an alternative or different way of solving > this problem.
