Kinda cheated this method away and made a texture on a new cube to
resolve this issue for now. Would still like to know whats up with
these weird cullings.

On May 10, 4:05 pm, Reinorvak <[email protected]> wrote:
> Greetings everyone,
>
> I've been playing with some of the wireframe models, such as WireCube,
> WireSphere, etc. And I've run into an interesting problem where the
> WireCube doesn't actually act like  a Cube when it comes to culling.
> What happens is the WireCube culls entirely when passing a certain
> threshold. Now I can have  a cube, same size and placement as the
> WireCube, and it works out just fine. These cubes are inverted, so 4
> faces should be visible at the same time.
>
> I've also tried using the GridPlanes to remake a cube outline and that
> showed up with some weird culling as well. Certain sections of the
> planes would start culling out at different points.
>
> What I'm trying to achieve is to have an outline of a cube, both
> inside and outside, so that we can find the corners with an all white
> background and an all white cube.
>
> I'm curious if anyone has an alternative or different way of solving
> this problem.

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