Hey Reinorvak

hmm, i don't seem to be able to replicate this myself - which clipping
object are you using in the view? is the wirecube grouped inside another
container, or does it have ownCanvas set to true?

Rob

On Mon, May 10, 2010 at 9:43 PM, Reinorvak <[email protected]>wrote:

> Kinda cheated this method away and made a texture on a new cube to
> resolve this issue for now. Would still like to know whats up with
> these weird cullings.
>
> On May 10, 4:05 pm, Reinorvak <[email protected]> wrote:
> > Greetings everyone,
> >
> > I've been playing with some of the wireframe models, such as WireCube,
> > WireSphere, etc. And I've run into an interesting problem where the
> > WireCube doesn't actually act like  a Cube when it comes to culling.
> > What happens is the WireCube culls entirely when passing a certain
> > threshold. Now I can have  a cube, same size and placement as the
> > WireCube, and it works out just fine. These cubes are inverted, so 4
> > faces should be visible at the same time.
> >
> > I've also tried using the GridPlanes to remake a cube outline and that
> > showed up with some weird culling as well. Certain sections of the
> > planes would start culling out at different points.
> >
> > What I'm trying to achieve is to have an outline of a cube, both
> > inside and outside, so that we can find the corners with an all white
> > background and an all white cube.
> >
> > I'm curious if anyone has an alternative or different way of solving
> > this problem.
>



-- 
Rob Bateman
Flash Development & Consultancy

[email protected]
www.infiniteturtles.co.uk
www.away3d.com

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