When I load my model, I have to change the camera like this in order to get it to appear right side up (the model isn't inverted). That hurts my brain enough to try keep track of that but, I'm trying to get an fps setup working and while camera.moveforward works fine with a button press, rotationY is rotating on the "z". Also, the rotation isn't centered on the camera. Can someone point me in the right direction? Thanks.
view.camera.rotationX = -90; view.camera.rotationY = -90; view.camera.rotationZ = 270;
