Hey joebass

You'd probably be better off rotating your model rather than your camera in
order to get things in the right orientation. Then all rotations and
translations of the camera will still appear oriented the way you'd expect.
Also, when dealing with a fps, it is sometimes better to use the
perspectivelens class on the camera in order to get a rotation that appears
around the camera position.

Rob

On Tue, May 11, 2010 at 10:38 PM, joebass <[email protected]> wrote:

> When I load my model, I have to change the camera like this in order
> to get it to appear right side up (the model isn't inverted).  That
> hurts my brain enough to try keep track of that but, I'm trying to get
> an fps setup working and while camera.moveforward works fine with a
> button press, rotationY is rotating on the "z".  Also, the rotation
> isn't centered on the camera.  Can someone point me in the right
> direction?  Thanks.
>
> view.camera.rotationX = -90;
> view.camera.rotationY = -90;
> view.camera.rotationZ = 270;
>



-- 
Rob Bateman
Flash Development & Consultancy

[email protected]
www.infiniteturtles.co.uk
www.away3d.com

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