Anything besides the standard: Bake Transforms/Relative Paths/Triangulate
?? On 11 maio, 04:14, Michael Iv <[email protected]> wrote: > Man , you need to check the Export settings I think > > > > On Tue, May 11, 2010 at 5:54 AM, Strid <[email protected]> wrote: > > Im sorry for the multiple replies, something weird happened here, lol > > > On 10 maio, 22:05, Strid <[email protected]> wrote: > > > I get a type coercion error when trying to cast it do > > > ObjectContainer3D, > > > > doing it this way: > > > > for each(var child:ObjectContainer3D in loader3D.children) > > > > On 10 maio, 03:53, Michael Iv <[email protected]> wrote: > > > > > Cube object is the graphical preloader of the mesh that you can see > > when you > > > > load a model .( Cube with green circles on it) . Do you cast the loaded > > data > > > > to ObjectContainer3D ? > > > > > On Mon, May 10, 2010 at 3:49 AM, Strid <[email protected]> wrote: > > > > > I have built a Collada Scene in Maya with multiple objects inside a > > > > > Locator. > > > > > > The scene is rendering fine, but when trying to access the Loader3D > > > > > children (after it dispatch its success event) all i get in its > > > > > children array is a Cube object (thats funny because i have no cube > > in > > > > > the entire scene) > > > > > > Any ideas? > > > > > -- > > > > Michael Ivanov ,Programmer > > > > Neurotech Solutions Ltd. > > > > Flex|Air |3D|Unity|www.neurotechresearch.com > > > > Tel:054-4962254 > > > > [email protected] > > > > [email protected] > > -- > Michael Ivanov ,Programmer > Neurotech Solutions Ltd. > Flex|Air |3D|Unity|www.neurotechresearch.com > Tel:054-4962254 > [email protected] > [email protected]
