Anything besides the standard:

 Bake Transforms/Relative Paths/Triangulate

 ??

On 11 maio, 04:14, Michael Iv <[email protected]> wrote:
> Man , you need to check the Export settings I think
>
>
>
> On Tue, May 11, 2010 at 5:54 AM, Strid <[email protected]> wrote:
> > Im sorry for the multiple replies, something weird happened here, lol
>
> > On 10 maio, 22:05, Strid <[email protected]> wrote:
> > > I get a type coercion error when trying to cast it do
> > > ObjectContainer3D,
>
> > > doing it this way:
>
> > > for each(var child:ObjectContainer3D in loader3D.children)
>
> > > On 10 maio, 03:53, Michael Iv <[email protected]> wrote:
>
> > > > Cube object is the graphical preloader of the mesh that you can see
> > when you
> > > > load a model .( Cube with green circles on it) . Do you cast the loaded
> > data
> > > > to ObjectContainer3D ?
>
> > > > On Mon, May 10, 2010 at 3:49 AM, Strid <[email protected]> wrote:
> > > > > I have built a Collada Scene in Maya with multiple objects inside a
> > > > > Locator.
>
> > > > > The scene is rendering fine, but when trying to access the Loader3D
> > > > > children (after it dispatch its success event) all i get in its
> > > > > children array is a Cube object (thats funny because i have no cube
> > in
> > > > > the entire scene)
>
> > > > > Any ideas?
>
> > > > --
> > > > Michael Ivanov ,Programmer
> > > > Neurotech Solutions Ltd.
> > > > Flex|Air |3D|Unity|www.neurotechresearch.com
> > > > Tel:054-4962254
> > > > [email protected]
> > > > [email protected]
>
> --
> Michael Ivanov ,Programmer
> Neurotech Solutions Ltd.
> Flex|Air |3D|Unity|www.neurotechresearch.com
> Tel:054-4962254
> [email protected]
> [email protected]

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