Well for starters, the "HoweverCamera3D" has been changed a little bit
in Away3D 3.5.

cam.panangle = 0;
cam.tiltangle = 0;
cam.targetpanangle = 0;
cam.targettiltangle = 0;
cam.mintiltangle = -90;

Are now:
cam.panAngle = 0;
cam.tiltAngle = 0;
cam.minTiltAngle = -90;

AND if you used it, maxTiltAngle.

The "targettiltangle" and "targetpanangle" are no longer used in the
HoverCamera3D. I read somewhere that it is somewhere else, BUT i never
fond a substitute for it SO i just use:

hoverCam.tiltAngle = 10;

and this moves the camera to an angle of 10 when you run the SWF.







On May 13, 1:52 pm, Ali <[email protected]> wrote:
> Hi,
>
> I saw Away3D demos they are pretty impressive then Papervision3D. I am
> trying to learn Away3D using their built 3.5.0 as it’s latest and
> stable (crossing my fingers). I tried first program and voilaa I found
> really strange error I will show you my code here (This is one example
> I downloaded from tutorials)
>
> //**********************************************//
> package
> {
> import away3d.cameras.HoverCamera3D;
> import away3d.cameras.TargetCamera3D;
> import away3d.containers.View3D;
> import away3d.core.base.Object3D;
> import away3d.events.MouseEvent3D;
> import away3d.primitives.Cone;
> import away3d.primitives.Cube;
> import away3d.primitives.Sphere;
>
> import flash.display.Sprite;
> import flash.events.Event;
> import flash.events.KeyboardEvent;
> import flash.ui.Keyboard;
>
> [SWF(width="500", height="400", frameRate="60",
> backgroundColor="#FFFFFF")]
> public class _3dcam extends Sprite
> {
> private var cam:HoverCamera3D;
> private var lastKey:uint;
> private var keyIsDown:Boolean = false;
> private var View:View3D;
> private var cover:Cover;
>
> private var sphere:Sphere;
> private var cone:Cone;
> private var cube:Cube;
>
> public function _3dcam()
> {
> // create a basic camera
> cam = new HoverCamera3D();
> cam.z = -1000; // make sure it’s positioned away from the default
> 0,0,0 coordinate
> cam.panangle = 0;
> cam.tiltangle = 0;
> cam.targetpanangle = 0;
> cam.targettiltangle = 0;
> cam.mintiltangle = -90;
>
> // create a viewport
> View = new View3D({camera:cam,x:250,y:200});
> addChild(View);
>
> // make some objects and put it on the 3D stage
> sphere = new Sphere({material:”red#black”,radius:50});
> View.scene.addChild(sphere);
> cone = new Cone({material:”green#black”, radius:50, height:100,
> x:-150});
> View.scene.addChild(cone);
> cube = new Cube({material:”blue#black”, depth:100, width:100, height:
> 100, x:150});
> View.scene.addChild(cube);
>
> // add a huge surrounding sphere so we really can see what we’re doing
> var largeSphere:Sphere = new Sphere({radius:
> 1500,material:”yellow#black”});
> largeSphere.invertFaces();
> View.scene.addChild(largeSphere);
>
> cam.hover();
> View.render();
>
> // only run when user is above the SWF
> cover = new Cover(this);
> addChild(cover);
>
> this.stage.addEventListener(KeyboardEvent.KEY_DOWN,keyDown);
> this.stage.addEventListener(KeyboardEvent.KEY_UP,keyUp);
> this.addEventListener(Event.ENTER_FRAME,onEnterFrame);
>
> // Listen for clicks on the objects
> sphere.addEventListener(MouseEvent3D.MOUSE_DOWN,objectClick);
> cone.addEventListener(MouseEvent3D.MOUSE_DOWN,objectClick);
> cube.addEventListener(MouseEvent3D.MOUSE_DOWN,objectClick);
>
> }
>
> private function onEnterFrame(e:Event):void
> {
> if(!cover.visible)
> {
> if(keyIsDown){
> // if the key is still pressed, just keep on moving
> switch(lastKey){
> case 87  : cam.targettiltangle -= 10; break;
> case 83  : cam.targettiltangle += 10; break;
> case 65  : cam.targetpanangle -= 10; break;
> case 68  : cam.targetpanangle += 10; break;}
> }
>
> // render the view
> cam.hover();
> View.render();}
> }
>
> private function keyDown(e:KeyboardEvent):void
> {
> lastKey = e.keyCode;
> keyIsDown = true;}
>
> private function keyUp(e:KeyboardEvent):void
> {
> keyIsDown = false;}
>
> private function objectClick(e:MouseEvent3D):void
> {
> var obj:Object3D = e.target as Object3D;
> cam.target = obj;
>
> }
> }
> }
>
> //**********************************************//
>
> I am getting error
>
> //********************************//
>
> 1119: Access of possibly undefined property targetpanangle through a
> reference with static type away3d.cameras:HoverCamera3D.
>
> 1046: Type was not found or was not a compile-time constant: Cover.
>
> //*********************************//
>
> I tried to use different older libraries then I got other errors like
>
> //********************************//
>
> Description     Resource        Path    Location        Type
> 1046: Type was not found or was not a compile-time constant:
> SkinVertex.     Geometry.as /away3dFirst/src/away3d/core/base   line 348
> Flex Problem
>
> //******************************//
>
> Now I am really confused about away3D is it stable or not yet stable I
> almost used all previous version from 2.2.0 to 3.5.0 and getting
> different types of errors.
>
> can anybody point me in right direction or tell me what I am doing
> wrong ?
>
> Thanks,
> Riyasat

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