Also, as for the COVER, that is an AS3 actionscript file "Cover.as"
that should come with the example source files and are used in many
tutorial sites, i had to get that file when i went thru a few
examples. I can just send it to ya if you can't find it.

On May 13, 2:00 pm, CyberHawk <[email protected]> wrote:
> Well for starters, the "HoweverCamera3D" has been changed a little bit
> in Away3D 3.5.
>
> cam.panangle = 0;
> cam.tiltangle = 0;
> cam.targetpanangle = 0;
> cam.targettiltangle = 0;
> cam.mintiltangle = -90;
>
> Are now:
> cam.panAngle = 0;
> cam.tiltAngle = 0;
> cam.minTiltAngle = -90;
>
> AND if you used it, maxTiltAngle.
>
> The "targettiltangle" and "targetpanangle" are no longer used in the
> HoverCamera3D. I read somewhere that it is somewhere else, BUT i never
> fond a substitute for it SO i just use:
>
> hoverCam.tiltAngle = 10;
>
> and this moves the camera to an angle of 10 when you run the SWF.
>
> On May 13, 1:52 pm, Ali <[email protected]> wrote:
>
> > Hi,
>
> > I saw Away3D demos they are pretty impressive then Papervision3D. I am
> > trying to learn Away3D using their built 3.5.0 as it’s latest and
> > stable (crossing my fingers). I tried first program and voilaa I found
> > really strange error I will show you my code here (This is one example
> > I downloaded from tutorials)
>
> > //**********************************************//
> > package
> > {
> > import away3d.cameras.HoverCamera3D;
> > import away3d.cameras.TargetCamera3D;
> > import away3d.containers.View3D;
> > import away3d.core.base.Object3D;
> > import away3d.events.MouseEvent3D;
> > import away3d.primitives.Cone;
> > import away3d.primitives.Cube;
> > import away3d.primitives.Sphere;
>
> > import flash.display.Sprite;
> > import flash.events.Event;
> > import flash.events.KeyboardEvent;
> > import flash.ui.Keyboard;
>
> > [SWF(width="500", height="400", frameRate="60",
> > backgroundColor="#FFFFFF")]
> > public class _3dcam extends Sprite
> > {
> > private var cam:HoverCamera3D;
> > private var lastKey:uint;
> > private var keyIsDown:Boolean = false;
> > private var View:View3D;
> > private var cover:Cover;
>
> > private var sphere:Sphere;
> > private var cone:Cone;
> > private var cube:Cube;
>
> > public function _3dcam()
> > {
> > // create a basic camera
> > cam = new HoverCamera3D();
> > cam.z = -1000; // make sure it’s positioned away from the default
> > 0,0,0 coordinate
> > cam.panangle = 0;
> > cam.tiltangle = 0;
> > cam.targetpanangle = 0;
> > cam.targettiltangle = 0;
> > cam.mintiltangle = -90;
>
> > // create a viewport
> > View = new View3D({camera:cam,x:250,y:200});
> > addChild(View);
>
> > // make some objects and put it on the 3D stage
> > sphere = new Sphere({material:”red#black”,radius:50});
> > View.scene.addChild(sphere);
> > cone = new Cone({material:”green#black”, radius:50, height:100,
> > x:-150});
> > View.scene.addChild(cone);
> > cube = new Cube({material:”blue#black”, depth:100, width:100, height:
> > 100, x:150});
> > View.scene.addChild(cube);
>
> > // add a huge surrounding sphere so we really can see what we’re doing
> > var largeSphere:Sphere = new Sphere({radius:
> > 1500,material:”yellow#black”});
> > largeSphere.invertFaces();
> > View.scene.addChild(largeSphere);
>
> > cam.hover();
> > View.render();
>
> > // only run when user is above the SWF
> > cover = new Cover(this);
> > addChild(cover);
>
> > this.stage.addEventListener(KeyboardEvent.KEY_DOWN,keyDown);
> > this.stage.addEventListener(KeyboardEvent.KEY_UP,keyUp);
> > this.addEventListener(Event.ENTER_FRAME,onEnterFrame);
>
> > // Listen for clicks on the objects
> > sphere.addEventListener(MouseEvent3D.MOUSE_DOWN,objectClick);
> > cone.addEventListener(MouseEvent3D.MOUSE_DOWN,objectClick);
> > cube.addEventListener(MouseEvent3D.MOUSE_DOWN,objectClick);
>
> > }
>
> > private function onEnterFrame(e:Event):void
> > {
> > if(!cover.visible)
> > {
> > if(keyIsDown){
> > // if the key is still pressed, just keep on moving
> > switch(lastKey){
> > case 87  : cam.targettiltangle -= 10; break;
> > case 83  : cam.targettiltangle += 10; break;
> > case 65  : cam.targetpanangle -= 10; break;
> > case 68  : cam.targetpanangle += 10; break;}
> > }
>
> > // render the view
> > cam.hover();
> > View.render();}
> > }
>
> > private function keyDown(e:KeyboardEvent):void
> > {
> > lastKey = e.keyCode;
> > keyIsDown = true;}
>
> > private function keyUp(e:KeyboardEvent):void
> > {
> > keyIsDown = false;}
>
> > private function objectClick(e:MouseEvent3D):void
> > {
> > var obj:Object3D = e.target as Object3D;
> > cam.target = obj;
>
> > }
> > }
> > }
>
> > //**********************************************//
>
> > I am getting error
>
> > //********************************//
>
> > 1119: Access of possibly undefined property targetpanangle through a
> > reference with static type away3d.cameras:HoverCamera3D.
>
> > 1046: Type was not found or was not a compile-time constant: Cover.
>
> > //*********************************//
>
> > I tried to use different older libraries then I got other errors like
>
> > //********************************//
>
> > Description     Resource        Path    Location        Type
> > 1046: Type was not found or was not a compile-time constant:
> > SkinVertex.     Geometry.as /away3dFirst/src/away3d/core/base   line 348
> > Flex Problem
>
> > //******************************//
>
> > Now I am really confused about away3D is it stable or not yet stable I
> > almost used all previous version from 2.2.0 to 3.5.0 and getting
> > different types of errors.
>
> > can anybody point me in right direction or tell me what I am doing
> > wrong ?
>
> > Thanks,
> > Riyasat

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