I usually export my models from Prefab to AS classes. Then you can
include them in swf or swc and just use:

myModel:MyModelClass = new MyModelClass();

I normally also tweak the classes and expose the applyMaterial()
method in the AS export. Like this I can load my bitmap materials
using something like BulkLoader and then apply them to the "naked"
geometry. It's also super easy to add interactivity to parts of a
model once it's in AS format.

Prefab FTW!

ath

Jerome.

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