I hope I'm not overlooking anything obvious and asking a redundant question, but so far it looks like local transformations use functions only instead of properties.
Also I found this thread http://groups.google.com/group/away3d-dev/browse_thread/thread/444afda94f3ee5b1 Mesh.scale(scale:Number) takes a single parameter Is it possible to scale non-uniformly? What I'm trying is to scale a stack of cylinders should "outwards" (e.g. http://www.ycchen.de/blogging/nuscale.png) Thanks..
