I hope I'm not overlooking anything obvious and asking a redundant
question, but so far it looks like local transformations use functions
only instead of properties.

Also I found this thread 
http://groups.google.com/group/away3d-dev/browse_thread/thread/444afda94f3ee5b1

Mesh.scale(scale:Number) takes a single parameter

Is it possible to scale non-uniformly? What I'm trying is to scale a
stack of cylinders should "outwards"
(e.g. http://www.ycchen.de/blogging/nuscale.png)

Thanks..

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