in this case use scaleX and scaleZ props Fabrice On May 16, 2010, at 4:05 PM, YC_Chen wrote:
> I hope I'm not overlooking anything obvious and asking a redundant > question, but so far it looks like local transformations use functions > only instead of properties. > > Also I found this thread > http://groups.google.com/group/away3d-dev/browse_thread/thread/444afda94f3ee5b1 > > Mesh.scale(scale:Number) takes a single parameter > > Is it possible to scale non-uniformly? What I'm trying is to scale a > stack of cylinders should "outwards" > (e.g. http://www.ycchen.de/blogging/nuscale.png) > > Thanks..
