in this case use scaleX and scaleZ props

Fabrice
On May 16, 2010, at 4:05 PM, YC_Chen wrote:

> I hope I'm not overlooking anything obvious and asking a redundant
> question, but so far it looks like local transformations use functions
> only instead of properties.
> 
> Also I found this thread 
> http://groups.google.com/group/away3d-dev/browse_thread/thread/444afda94f3ee5b1
> 
> Mesh.scale(scale:Number) takes a single parameter
> 
> Is it possible to scale non-uniformly? What I'm trying is to scale a
> stack of cylinders should "outwards"
> (e.g. http://www.ycchen.de/blogging/nuscale.png)
> 
> Thanks..

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