also use prefab to convert and export objects. There you can export
awd files which are better than obj:
http://www.closier.nl/prefab/ click on the flash to download it

On 17 Май, 09:28, Michael Iv <[email protected]> wrote:
> concerning the obj. mtl file , I posted solution to material problem some
> two days ago . Just search the group .
>
>
>
>
>
> On Mon, May 17, 2010 at 1:41 AM, E <[email protected]> wrote:
> > See the picture.
> > This is what I have at the moment
>
> >http://www.elaborandofuturo.com/press/foto1.jpg
>
> > On May 16, 4:49 pm, Michael Iv <[email protected]> wrote:
> > > I suggest you to check examples from a trunk . You will learn a lot from
> > > there .
>
> > > On Mon, May 17, 2010 at 12:40 AM, E <[email protected]> wrote:
> > > > Toshmosh, thanks,
>
> > > > Now I have the model and material, in theory. I placed the code point
> > > > just as I say, but I get the error 1046 and 1120. I'm sure I need to
> > > > call something. I go to prepare visually, as I have now to see if I
> > > > can understand better.
>
> > > > On May 16, 4:16 pm, toshmosh <[email protected]> wrote:
> > > > > You need the model, created in 3ds max, maya or whatever and export
> > it
> > > > > in .obj or .3ds. Then you can load it in away.
> > > > > Here is a code to load .obj:
> > > > >                         var obj_loader2:Loader3D =
> > Obj.load("../assets/
> > > > > ogre_house/myModel.obj");
> > > > >                         obj_loader2.bothsides = true;
> > > > >                         obj_loader2.scale(0.01);
> > > > >                         var house_mesh:Mesh = obj_loader2.handle;
> > > > >                         house_mesh.position = new
> > Number3D(-400,0,150);
> > > > >                         house_mesh.rotationY -=180;
> > > > >                         scene.addChild(house_mesh);
>
> > > > > On 17 Май, 00:04, Michael Iv <[email protected]> wrote:
>
> > > > > > I can't see why  it should be a problem to "visualize" such a
> > model?
> > > > > > Do you have a model itself ?
>
> > > > > > 2010/5/16 E <[email protected]>
>
> > > > > > > Hola, somos nuevos en esto de flash 3D engines, vimos en Away 3D
> > una
> > > > > > > buena opción. Ahora, luego de buscar y buscar. Quiero saber si
> > > > alguien
> > > > > > > tiene alguna forma sencilla de visualizar un modelo como este,
> > > > > > >http://www.ark-plus.com/#/Es/main/experience/mall/,  mediante el
> > uso
> > > > > > > de Away.
>
> > > > > > > Gracias
>
> > > > > > > Hello, we are new to this flash 3D engines, saw in Away 3D a good
> > > > > > > choice. Now, after searching and searching. I want to know if
> > anyone
> > > > > > > has any easy way to visualize such a model,
> > > > > > >http://www.ark-plus.com/#/Es/main/experience/mall/,
> > > > > > > using Away.
>
> > > > > > > Thanks
>
> > > > > > --
> > > > > > Michael Ivanov ,Programmer
> > > > > > Neurotech Solutions Ltd.
> > > > > > Flex|Air |3D|Unity|www.neurotechresearch.com
> > > > > > Tel:054-4962254
> > > > > > [email protected]
> > > > > > [email protected]
>
> > > --
> > > Michael Ivanov ,Programmer
> > > Neurotech Solutions Ltd.
> > > Flex|Air |3D|Unity|www.neurotechresearch.com
>
> > Tel:054-4962254begin_of_the_skype_highlighting              054-4962254     
> >  end_of_the_skype_highlighting
> > > [email protected]
> > > [email protected]
>
> --
> Michael Ivanov ,Programmer
> Neurotech Solutions Ltd.
> Flex|Air |3D|Unity|www.neurotechresearch.com
> Tel:054-4962254
> [email protected]
> [email protected]

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