If you just want a 2d background that is always behind your scene, you don't need to put it on a plane and display it that way. You can add the bitmap you created directly to the sprite that encompasses your scene. Get rid of all the bgPlane stuff and just do this:
bmpMat.height = this.height; bmpMat.width = this.width; this.addChild(bmpMat); On May 17, 10:36 am, Ali <[email protected]> wrote: > Hi all Gurus, > > I had posted my problem before but no one i think have that kind of > problem before. Here is a link to my old post > > http://groups.google.com/group/away3d-dev/browse_thread/thread/706ae7... > > Some one please help me. Toshmosh gave my some thoughts but they > didn't worked. > > Help Please. Thanks
