Thanks for responding, It's not about the background it's about the viewport what ever I draw it remains in that 4:3 aspect ration and I want to put bmp on bg plane becoz I want to make it interactive. e.g. when I move mouse then it's rotation will follow the mouse.
On May 17, 5:05 pm, savagelook <[email protected]> wrote: > If you just want a 2d background that is always behind your scene, you > don't need to put it on a plane and display it that way. You can add > the bitmap you created directly to the sprite that encompasses your > scene. Get rid of all the bgPlane stuff and just do this: > > bmpMat.height = this.height; > bmpMat.width = this.width; > this.addChild(bmpMat); > > On May 17, 10:36 am, Ali <[email protected]> wrote: > > > > > Hi all Gurus, > > > I had posted my problem before but no one i think have that kind of > > problem before. Here is a link to my old post > > >http://groups.google.com/group/away3d-dev/browse_thread/thread/706ae7... > > > Some one please help me. Toshmosh gave my some thoughts but they > > didn't worked. > > > Help Please. Thanks
