Thanks for responding, It's not about the background it's about the
viewport what ever I draw it remains in that 4:3 aspect ration
and I want to put bmp on bg plane becoz I want to make it interactive.
e.g. when I move mouse then it's rotation will follow the mouse.



On May 17, 5:05 pm, savagelook <[email protected]> wrote:
> If you just want a 2d background that is always behind your scene, you
> don't need to put it on a plane and display it that way.  You can add
> the bitmap you created directly to the sprite that encompasses your
> scene.  Get rid of all the bgPlane stuff and just do this:
>
> bmpMat.height = this.height;
> bmpMat.width = this.width;
> this.addChild(bmpMat);
>
> On May 17, 10:36 am, Ali <[email protected]> wrote:
>
>
>
> > Hi all Gurus,
>
> > I had posted my problem before but no one i think have that kind of
> > problem before. Here is a link to my old post
>
> >http://groups.google.com/group/away3d-dev/browse_thread/thread/706ae7...
>
> > Some one please help me. Toshmosh gave my some thoughts but they
> > didn't worked.
>
> > Help Please. Thanks

Reply via email to