Yeah, add your heads up display (HUD) items directly to the main application sprite that contains your view3D. A sprite or movieclip would work. This would show your hero's health as a MovieClip, which you would have to create before this, in the top right corner of the application with 10 pixels of padding, assuming that "this" is your main application sprite:
myHealthMovieClip.x = this.width - myHealthMovieClip.width - 10; myHealthMovieClip.y = 10; this.addChild(view); this.addChild(myHealthMovieClip); On May 18, 8:08 am, Fabrice3D <[email protected]> wrote: > If you mean how it must look like or how it will work: its up to you. > > but if you mean that the class "health" as Movieclip should be displayed as > overlay above the 3d scenery. > simply addChild your "health" class/mc after you have added the view3D. If > you add it befofre, it will be there, but underneath it. > > Fabrice > > On May 18, 2010, at 12:35 PM, Vesselin Russinov wrote: > > > > > hi all! i think the subject wasn't good enough but i don't know how to > > explain it. > > So, i want to make 3d game where my hero will have some health and > > maybe mana or some kind of that, but i don't know how to make the > > health to be visible all the time at my top right corner. could u help > > me with this?
