Hey tarwin

the collada format is very flexible, so the data inside the <triangles> tag
can be formatted in many different ways, and in decoded by reading the
<input> tags also contained within <triangles>.

Generally, the numbers refer to indicies of data strings, but usually more
than one set. so you will have vertex data, normal data and uv data
sequentially in the data string for <triangles>. But you can potentially
have more, or less, depending on the geometry.

hth

Rob


On Fri, May 14, 2010 at 11:27 AM, tarwin <[email protected]> wrote:

> Hi all. Thanks for all the amazing work.
>
> I'm currently tying load just the data from a Collada file (the Mesh
> information as opposed to the rest of it). I've seperated the info
> from <library_geometries> -> <mesh> and they seem pretty easy to read
> except for the  <triangles> one which I'm a little confused by.
>
> I thought it represented triplets of indices of vertices, which to me
> would make sense. But the Collada spec and the Away3D Collada parser
> seem to differ. Can anyone give me some hint as to what they actually
> represent?
>
> I'm trying to make something that can read just the vertex, uv and
> triangle "2.4343 59.34 364.232" style lists from Colladas and create a
> Mesh. Happy to share when I get it working.
>



-- 
Rob Bateman
Flash Development & Consultancy

[email protected]
www.infiniteturtles.co.uk
www.away3d.com

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