Yes, taking a quick look it seems the problem here is that the lathe creates
separate vertices for each face segment along the axis of a lathe - which
creates problems for the vertex normal calculations. this could be
potentially fixed by using the weld class on the created lathe to weld
together any duplicate vertex positions, although fab would know more as
these are his classes. fab?



On Mon, May 10, 2010 at 4:42 PM, timdiacon <[email protected]> wrote:

> Hello,
>
> I know this has been mentioned a couple of times before here...
>
>
> http://groups.google.com/group/away3d-dev/browse_thread/thread/52b00fd3b041505f/a9d7c132175ad7d3?lnk=gst&q=lathe+phong#a9d7c132175ad7d3
>
> and here
>
>
> http://groups.google.com/group/away3d-dev/browse_thread/thread/eb354305d431c9b1/f811cb189e306c2b?lnk=gst&q=lathe+phong#f811cb189e306c2b
>
> Just thought I would mention I have tested the now renamed
> LatheExtrusion in both 2.5 and 3.5 and this problems still seems to be
> there :(
>
> The following example shows the results in 3.5 which give a sort of
> flat shaded effect?
>
> http://www.iamarobot.co.uk/lathee/main.html
>
> I'm desperate to create some nicely shaded lathe objects, has anyone
> got any further insight into this?
>
>


-- 
Rob Bateman
Flash Development & Consultancy

[email protected]
www.infiniteturtles.co.uk
www.away3d.com

Reply via email to