OK cheers guys,

Unfortunately the math in that class is way over my head so good to
know you have an idea where it's going wrong.

I shall await any further developments with eager anticipation ;-)

On May 19, 10:58 pm, Fabrice3D <[email protected]> wrote:
> problem is more linked to face neighbourgs calculation I think, I've noticed 
> vertex normals being equal to face normal itself.
> its a problem I want to look at.
> recalcucating each normals "by hand" in prefab allows perfectly smooth 
> surfaces, without changing the gnerated mesh at all
> same applies to all extrusions.
>
> but I'll know for sure once I come to it.
>
> Fabrice
>
> On May 19, 2010, at 11:15 PM, Rob Bateman wrote:
>
> > Yes, taking a quick look it seems the problem here is that the lathe 
> > creates separate vertices for each face segment along the axis of a lathe - 
> > which creates problems for the vertex normal calculations. this could be 
> > potentially fixed by using the weld class on the created lathe to weld 
> > together any duplicate vertex positions, although fab would know more as 
> > these are his classes. fab?
>
> > On Mon, May 10, 2010 at 4:42 PM, timdiacon <[email protected]> wrote:
> > Hello,
>
> > I know this has been mentioned a couple of times before here...
>
> >http://groups.google.com/group/away3d-dev/browse_thread/thread/52b00f...
>
> > and here
>
> >http://groups.google.com/group/away3d-dev/browse_thread/thread/eb3543...
>
> > Just thought I would mention I have tested the now renamed
> > LatheExtrusion in both 2.5 and 3.5 and this problems still seems to be
> > there :(
>
> > The following example shows the results in 3.5 which give a sort of
> > flat shaded effect?
>
> >http://www.iamarobot.co.uk/lathee/main.html
>
> > I'm desperate to create some nicely shaded lathe objects, has anyone
> > got any further insight into this?
>
> > --
> > Rob Bateman
> > Flash Development & Consultancy
>
> > [email protected]
> >www.infiniteturtles.co.uk
> >www.away3d.com

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