OK cheers guys, Unfortunately the math in that class is way over my head so good to know you have an idea where it's going wrong.
I shall await any further developments with eager anticipation ;-) On May 19, 10:58 pm, Fabrice3D <[email protected]> wrote: > problem is more linked to face neighbourgs calculation I think, I've noticed > vertex normals being equal to face normal itself. > its a problem I want to look at. > recalcucating each normals "by hand" in prefab allows perfectly smooth > surfaces, without changing the gnerated mesh at all > same applies to all extrusions. > > but I'll know for sure once I come to it. > > Fabrice > > On May 19, 2010, at 11:15 PM, Rob Bateman wrote: > > > Yes, taking a quick look it seems the problem here is that the lathe > > creates separate vertices for each face segment along the axis of a lathe - > > which creates problems for the vertex normal calculations. this could be > > potentially fixed by using the weld class on the created lathe to weld > > together any duplicate vertex positions, although fab would know more as > > these are his classes. fab? > > > On Mon, May 10, 2010 at 4:42 PM, timdiacon <[email protected]> wrote: > > Hello, > > > I know this has been mentioned a couple of times before here... > > >http://groups.google.com/group/away3d-dev/browse_thread/thread/52b00f... > > > and here > > >http://groups.google.com/group/away3d-dev/browse_thread/thread/eb3543... > > > Just thought I would mention I have tested the now renamed > > LatheExtrusion in both 2.5 and 3.5 and this problems still seems to be > > there :( > > > The following example shows the results in 3.5 which give a sort of > > flat shaded effect? > > >http://www.iamarobot.co.uk/lathee/main.html > > > I'm desperate to create some nicely shaded lathe objects, has anyone > > got any further insight into this? > > > -- > > Rob Bateman > > Flash Development & Consultancy > > > [email protected] > >www.infiniteturtles.co.uk > >www.away3d.com
