Hey Sylvian the old Animator class extended the mesh class and only did a set of limited vertex-related animation techniques. The new Animator class is a generic animator, and allows any number of animation techniques to branch from it. The most direct replacement of the old class, however, is the VertexAnimator class. Here you create arrays of Number3D objects rather than submitting arrays of vertex objects (Number3D is a lot more efficient) and can build animations in a very similar way from scratch. The major difference is that you cannot use the vertices array from different objects - you have to create number3d arrays that are added using the addFrame method of the VertexAnimator. Because of this, we may introduce a method that iterates through the vertices of an existing object and does this conversion for you, but for now you'll have to do it by hand.
cheers Rob On Tue, May 4, 2010 at 10:35 AM, Sylvain Godbert <[email protected]>wrote: > Hi all, > Any news on this ? > Sylvain > > On 30 avr, 17:27, Sylvain Godbert <[email protected]> wrote: > > Hi, > > > > I realized that the animator class is no longer present in 3.5. It > > still exists but it is not the same apparently. Have you removed it in > > 3.5? Have you changed its name, if yes what is its new name? > > > > Sylvain > -- Rob Bateman Flash Development & Consultancy [email protected] www.infiniteturtles.co.uk www.away3d.com
