Hi, Probably sounds like a silly questions but has anyone had any luck morphing the positions of the bone animator? What I'm talking about is not the position of the vertexes of the boned model, but the bones themselves, between two bones animators?
The example I can give of use is having a fat model and a thin model with hands on their hips. You need to move the arm out for the fat model. If you have a morphed mesh between the fat and thin then you need an animation that is half way in-between. Any ideas of where to start? Thanks again.
