Hi,

Probably sounds like a silly questions but has anyone had any luck
morphing the positions of the bone animator? What I'm talking about is
not the position of the vertexes of the boned model, but the bones
themselves, between two bones animators?

The example I can give of use is having a fat model and a thin model
with hands on their hips. You need to move the arm out for the fat
model. If you have a morphed mesh between the fat and thin then you
need an animation that is half way in-between.

Any ideas of where to start?

Thanks again.

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