Thanks Michael, I was able to get it to work - surprise surprise - my
error.

On May 22, 5:06 am, Michael Iv <[email protected]> wrote:
> Have you solved the problem ? Sorry , didn't see your last mail .   I will
> send you
> an example on Monday ,it is in one of the games  at work
>
>
>
>
>
> On Sun, May 16, 2010 at 2:21 AM, joebass <[email protected]> wrote:
> > Michael, could you let me know the code you used?  I haven't been able
> > to make it work.
>
> > On May 14, 6:01 pm, joebass <[email protected]> wrote:
> > > Good to know.  I'm probably overlooking something.
>
> > > On May 14, 5:45 pm, Michael Iv <[email protected]> wrote:
>
> > > > That is strange. I remember doing this kind of stuff in one project
> > > > and it worked well .
>
> > > > Sent from my iPhone
>
> > > > On May 14, 2010, at 11:41 PM, joebass <[email protected]>
> > wrote:
>
> > > > > When the camera is moved to a certain area of my scene, I'd like to
> > > > > change the pushback and ownCanvas properties of a couple
> > > > > ObjectContainer3D's.  I've tried with
>
> > > > > frontCornerModel.ownCanvas = true;
> > > > > frontCornerModel.pushfront = true;
> > > > > frontCornerModel.updateObject();
>
> > > > > but, it doesn't have any effect.- Hide quoted text -
>
> > > > - Show quoted text -- Hide quoted text -
>
> > > - Show quoted text -
>
> --
> Michael Ivanov ,Programmer
> Neurotech Solutions Ltd.
> Flex|Air |3D|Unity|www.neurotechresearch.com
> Tel:054-4962254
> [email protected]
> [email protected] Hide quoted text -
>
> - Show quoted text -

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