Thanks Michael, I was able to get it to work - surprise surprise - my error.
On May 22, 5:06 am, Michael Iv <[email protected]> wrote: > Have you solved the problem ? Sorry , didn't see your last mail . I will > send you > an example on Monday ,it is in one of the games at work > > > > > > On Sun, May 16, 2010 at 2:21 AM, joebass <[email protected]> wrote: > > Michael, could you let me know the code you used? I haven't been able > > to make it work. > > > On May 14, 6:01 pm, joebass <[email protected]> wrote: > > > Good to know. I'm probably overlooking something. > > > > On May 14, 5:45 pm, Michael Iv <[email protected]> wrote: > > > > > That is strange. I remember doing this kind of stuff in one project > > > > and it worked well . > > > > > Sent from my iPhone > > > > > On May 14, 2010, at 11:41 PM, joebass <[email protected]> > > wrote: > > > > > > When the camera is moved to a certain area of my scene, I'd like to > > > > > change the pushback and ownCanvas properties of a couple > > > > > ObjectContainer3D's. I've tried with > > > > > > frontCornerModel.ownCanvas = true; > > > > > frontCornerModel.pushfront = true; > > > > > frontCornerModel.updateObject(); > > > > > > but, it doesn't have any effect.- Hide quoted text - > > > > > - Show quoted text -- Hide quoted text - > > > > - Show quoted text - > > -- > Michael Ivanov ,Programmer > Neurotech Solutions Ltd. > Flex|Air |3D|Unity|www.neurotechresearch.com > Tel:054-4962254 > [email protected] > [email protected] Hide quoted text - > > - Show quoted text -
