So I have had a little bit of trouble with the Sprite3D objects in Lite.
Specifically ObjectContainer3D.addSprite and removeSprite consistently throw
errors when called after rendering begins.  I have fixed up my local
version, and filed an issue here with a patch and more detailed
description: http://code.google.com/p/away3d/issues/detail?id=116

If someone could verify that this is indeed a bug and not just my
misunderstanding or blatant abuse of the API it would be greatly
appreciated.

Thanks in advance,
-Ken

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