Hi everyone,

I just jumped back into an old project -- I think I was using Away3D 3.4 ... 
whatever was current in the SVN repository several months ago. I just updated 
to the latest version of the repository, and my rotation isn't working 
correctly anymore.

I caught the change from IMaterial to Material and Md2Still to Md2, but I'm not 
sure how to resolve my rotation ...

Basically I have a couple complex scenes all stacked on top of each other. In 
order to simplify my camera movement, I changed the rotationZ of each View's 
scene object to spin the world around. I guess I can see how this would be 
deprecated :)

Now that I'm thinking aloud, I guess I need to leave everything in place and 
move my camera. Does anyone know how to easily rotate the camera around an 
object? I want it to stay the same distance away from it's center, but rotate 
around, like a satellite around a globe. I also noticed there's a new Drag3D 
class ... is that hard to use? Once I get my camera issue resolved, I know it's 
going to break my current dragging solution.

Thanks!

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