Hi everyone,
I just jumped back into an old project -- I think I was using Away3D 3.4 ... whatever was current in the SVN repository several months ago. I just updated to the latest version of the repository, and my rotation isn't working correctly anymore. I caught the change from IMaterial to Material and Md2Still to Md2, but I'm not sure how to resolve my rotation ... Basically I have a couple complex scenes all stacked on top of each other. In order to simplify my camera movement, I changed the rotationZ of each View's scene object to spin the world around. I guess I can see how this would be deprecated :) Now that I'm thinking aloud, I guess I need to leave everything in place and move my camera. Does anyone know how to easily rotate the camera around an object? I want it to stay the same distance away from it's center, but rotate around, like a satellite around a globe. I also noticed there's a new Drag3D class ... is that hard to use? Once I get my camera issue resolved, I know it's going to break my current dragging solution. Thanks!
