Power of two here is important as you have noticed. For image format ,
from my experience , it matters the same way as it is for flash apps
in general-size as small as possible, less alpha Chanel and reduced
quality setting
Sent from my iPhone
On May 25, 2010, at 6:53 PM, Jeff Kelsey <[email protected]> wrote:
Hey all. I am used to 3d engines where you can achieve good render
optimizations by converting all textures to power of 2 .dds format
with mip / mapping.
any optimal texture strategies here? is png or jpg have an advantage?
Is the file size of the texture really all that matters? Thanks for
any help. Working on my 3d troop inspection here:
http://www.archiemdems.com/bbb/TroopInspection.html