I think a more general request for a lower-level mouse input API would be fitting :-) It doesn't involve setting the mouseX and mouseY writable (which honestly would make little sense) but offer another entry point to listen to mouse events (ie: not the display list) and all it'd say is: "The mouse device moved [not necessarily the cursor], and here's your deltas".
On Wed, May 26, 2010 at 8:51 AM, richardolsson <[email protected]> wrote: > I think it is a great feature request and have voted for it. > > To answer Michael & Moley; Someone would need it if they wanted to > create a traditional first person control scheme, which does not mean > clicking and dragging to rotate the view (as was already covered in > Pete's feature request description.) I actually touched briefly upon > this very limitation in the book, and I think it's a perfectly valid > feature request. > > Cheers > /R > > On May 26, 7:29 am, Michael Iv <[email protected]> wrote: > > That is funny feature, Why would someone need it really ? > > > > On Wed, May 26, 2010 at 5:08 AM, Moley <[email protected]> wrote: > > > Has nothing to do with first person shooters or away3d, your looking > > > for mouse coordinates regardless of mouse position > > > > > To break out of flash into browser mouse coordinates, use javascript, > > > ala > > >http://www.frontenddeveloper.net/wiki/index.php?title=BrowserMouse_fo. > .. > > > > > To break out of browser limits, require the user to click and hold > > > (click and hold the flash/browser in above link) > > > > > You can find a similar example > > >http://ambiera.com/coppercube/demo.php?demo=walktrough > > > > -- > > Michael Ivanov ,Programmer > > Neurotech Solutions Ltd. > > Flex|Air > |3D|Unity|www.neurotechresearch.comhttp://blog.alladvanced.nethttp:// > www.meetup.com/GO3D-Games-Opensource-3D/ > > Tel:054-4962254 > > [email protected] > > [email protected] > -- http://www.derschmale.com
