I think a more general request for a lower-level mouse input API would be
fitting :-)
It doesn't involve setting the mouseX and mouseY writable (which honestly
would make little sense) but offer another entry point to listen to mouse
events (ie: not the display list) and all it'd say is: "The mouse device
moved [not necessarily the cursor], and here's your deltas".

On Wed, May 26, 2010 at 8:51 AM, richardolsson <[email protected]> wrote:

> I think it is a great feature request and have voted for it.
>
> To answer Michael & Moley; Someone would need it if they wanted to
> create a traditional first person control scheme, which does not mean
> clicking and dragging to rotate the view (as was already covered in
> Pete's feature request description.) I actually touched briefly upon
> this very limitation in the book, and I think it's a perfectly valid
> feature request.
>
> Cheers
> /R
>
> On May 26, 7:29 am, Michael Iv <[email protected]> wrote:
> > That is funny feature, Why would someone need it really ?
> >
> > On Wed, May 26, 2010 at 5:08 AM, Moley <[email protected]> wrote:
> > > Has nothing to do with first person shooters or away3d, your looking
> > > for mouse coordinates regardless of mouse position
> >
> > > To break out of flash into browser mouse coordinates, use javascript,
> > > ala
> > >http://www.frontenddeveloper.net/wiki/index.php?title=BrowserMouse_fo.
> ..
> >
> > > To break out of browser limits, require the user to click and hold
> > > (click and hold the flash/browser in above link)
> >
> > > You can find a similar example
> > >http://ambiera.com/coppercube/demo.php?demo=walktrough
> >
> > --
> > Michael Ivanov ,Programmer
> > Neurotech Solutions Ltd.
> > Flex|Air
> |3D|Unity|www.neurotechresearch.comhttp://blog.alladvanced.nethttp://
> www.meetup.com/GO3D-Games-Opensource-3D/
> > Tel:054-4962254
> > [email protected]
> > [email protected]
>



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