Unfortunately this approach doesn’t solve anything, you’re still bound
by the browse window and screen dimensions.

Click and drag isn’t ideal for traditional first person control and
once the cursor hits the side of the your screen the value don’t
change. True raw mouse offsets update regardless of there the cursor
is, even if its hard up against the edge of your screen and you
continue to move your mouse in an off screen direction.


On May 26, 3:08 am, Moley <[email protected]> wrote:
> Has nothing to do with first person shooters or away3d, your looking
> for mouse coordinates regardless of mouse position
>
> To break out of flash into browser mouse coordinates, use javascript,
> alahttp://www.frontenddeveloper.net/wiki/index.php?title=BrowserMouse_fo...
>
> To break out of browser limits, require the user to click and hold
> (click and hold the flash/browser in above link)
>
> You can find a similar 
> examplehttp://ambiera.com/coppercube/demo.php?demo=walktrough

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