I been working on app that simulates the 100+ particles (sphere)
inside a box, that move around colliding with each other and wall of
box in a attempt to demonstrate the "kinetic theory of gases".But
rendering became too slow and thought better option to represent the
sphere particle is by circle (WireRegularPolygon) that always faces
the camera.

Tried circle.lookAt(cam.postion); but failed coz that made the plane
of circle parallel with line ( from cam position to
particle.postion).But to make it look more like sphere seen from
distant, the plane of circle should be perp to line (from cam to
particle position). I know it involves some vector transformation and
I tried some and failed.

isnt there any simpler ways to it or to increase the rendering speed
in this special case..

thank in advance..

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