you could use MovieClipSprite (with a circle in the movie clip)
instead of a WireRegularPolygon circle

On May 26, 3:04 pm, Sam <[email protected]> wrote:
> I been working on app that simulates the 100+ particles (sphere)
> inside a box, that move around colliding with each other and wall of
> box in a attempt to demonstrate the "kinetic theory of gases".But
> rendering became too slow and thought better option to represent the
> sphere particle is by circle (WireRegularPolygon) that always faces
> the camera.
>
> Tried circle.lookAt(cam.postion); but failed coz that made the plane
> of circle parallel with line ( from cam position to
> particle.postion).But to make it look more like sphere seen from
> distant, the plane of circle should be perp to line (from cam to
> particle position). I know it involves some vector transformation and
> I tried some and failed.
>
> isnt there any simpler ways to it or to increase the rendering speed
> in this special case..
>
> thank in advance..

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