you could use MovieClipSprite (with a circle in the movie clip) instead of a WireRegularPolygon circle
On May 26, 3:04 pm, Sam <[email protected]> wrote: > I been working on app that simulates the 100+ particles (sphere) > inside a box, that move around colliding with each other and wall of > box in a attempt to demonstrate the "kinetic theory of gases".But > rendering became too slow and thought better option to represent the > sphere particle is by circle (WireRegularPolygon) that always faces > the camera. > > Tried circle.lookAt(cam.postion); but failed coz that made the plane > of circle parallel with line ( from cam position to > particle.postion).But to make it look more like sphere seen from > distant, the plane of circle should be perp to line (from cam to > particle position). I know it involves some vector transformation and > I tried some and failed. > > isnt there any simpler ways to it or to increase the rendering speed > in this special case.. > > thank in advance..
