Hey All, I'm working on a coverflow component which crops piece of a image and displays it on a square plane. One of the new functions i want to implement is the ability to zoom in when a item is active. I now draw a new bitmap when the plane is animating but this takes a lot of memory see my example : http://labs.speak.nl/coverflow/zoom/bin/index.html Is it posible to mask a Material in away3dLite, and then animate the mask so that the complete picture is visible resulting in the same effect as in my example? Or do you have another solution?
Hope you can help :) Greets WS
