Hey All,

I'm working on a coverflow component which crops piece of a image and
displays it on a square plane.
One of the new functions i want to implement is the ability to zoom in
when a item is active.
I now draw a new bitmap when the plane is animating but this takes a
lot of memory see my example : 
http://labs.speak.nl/coverflow/zoom/bin/index.html
Is it posible to mask a Material  in away3dLite, and then animate the
mask so that the complete picture is visible resulting in the same
effect as in my example?
Or do you have another solution?

Hope you can help :)

Greets WS

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